Dementia: Changing Attitudes with a Game

Press/Media: Research

Description

Media coverage on the co-development and evaluation of a digital game to enhance public perceptions of dementia.  Coverage by Ludogogy Magazine which focuses on "all things games-based learning, gamification and playful design". 

Period20 May 2021

Media coverage

1

Media coverage

  • TitleDementia: changing attitudes with a game
    Degree of recognitionNational
    Media name/outletLudogogy
    Media typeWeb
    CountryUnited Kingdom
    Date20/05/2021
    DescriptionThe Dementia Awareness Game is a digital game that improves knowledge of dementia and attitudes to people living with dementia. The game addresses common myths and misconceptions about dementia and the people who live with it.

    The game was developed by Focus Games Ltd as part of a research initiative by Dr Gary Mitchell, Dr Gillian Carter and Professor Christine Brown Wilson from the School of Nursing and Midwifery at Queen’s University Belfast.

    The wider study investigated public perceptions of dementia and attitudes towards people living with dementia. The game was designed to help improve knowledge and perceptions of dementia.

    The game, funded by the Dementia Development Services Trust, was co-designed with people living with dementia who are members of Dementia NI.
    URLhttps://www.ludogogy.co.uk/article/dementia-changing-attitudes-with-a-game/
    PersonsGary Mitchell, Gillian Carter, Christine Brown Wilson

Keywords

  • Dementia
  • Public Perception
  • Gamification