Research output per year
Research output per year
Research activity per year
Phone: (+44) 07568 576 398
Room 01 124 (PhD Lab)
Sonic Arts Research Centre
I am a sonic artist and researcher from Montreal, Canada. I am currently completing my Ph.D. studies in Music at the Sonic Arts Research Centre (SARC) at Queen’s University Belfast, Northern Ireland. I have completed a Master’s in Research – Pass with Distinction, in Arts & Humanities with a focus in Sonic Arts at Queen’s University Belfast, Northern Ireland. As well, I have achieved a BFA with Distinction in Electroacoustic Studies and a BA in Anthropology, both from Concordia University in Montreal, Canada.
I have presented works in the form of concerts, installations, and presentations throughout Europe and North America. As an artist, I explore the field of sound through an extensive range of projects and performances. My audio creations derive from different inspirations such as field recordings, digital recordings, amplified sound materials, audio processing, synthesis, and experimental techniques. Projects have spread across fixed media, animation soundtracks and effects, performances with CLOrk, and other aspects of sonic research. Signature works encompass an unorthodox depiction of audio manipulation in mind of engendering tension and emotional reactions.
During my MRes, research focused on forming two unique listening experiences with immersive technologies (ambisonic and binaural audio) based on the sonic proprieties surrounding the Peace Wall of Belfast. This allowed combining auditory spaces into an off-site immersive installation environment and site-specific binaural soundwalks.
Presently in my PhD, my research reflects Covid-19 and the sonic impacts on urban spaces in Belfast, Northern Ireland. Through artistic practice-led creative projects, there is a focus on how the city sounds like without the presence of humans or the normal amount of human density in these popular or unpopular areas. During a global pandemic, our countries and cities have become literal ghost towns. Once flustered with sounds from human activities, it is now overtaken by urban and natural sound environments. The collection of material benefits the chronological documentation of place through sensory information and by being distributed onto online platforms such as soundmaps, allow for archiving, revision, and reflection of sonic changes on a communal scale. There is also an importance to the contribution of sonic knowledge and perception, the association of sounds within our built society.
I am also merging my various backgrounds of study into research projects consisting of sonification, urban arts, sonic arts, acoustic ecology, and socially engaged arts. There is an interest to combine sonic material within immersive environments such as VR, AR, AAR, and spatial audio techniques.
Interests include: Socially Engaged Arts, Sonification, Urban Arts, Sonic Arts, Sonic Environments, Acoustic Ecology, Immersive Technology (VR/AR/ARR/Spatial Audio), Soundwalks, Max MSP, and Sound Design.
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution