Abstract
This paper presents the development of a Virtual Reality (VR) application to enhance the learning experience of Python collection data types for electrical and electronic engineering students, and the comparison of this VR application with an Augmented Reality (AR) application developed for the same field, and a paper-based content. AR and VR, as emerging technologies, hold promise for transforming educational and cognitive processes, especially in engineering education where students often struggle with abstract programming concepts. The research focuses on using VR to make abstract concepts like Python collections more accessible and understandable through immersive and interactive experiences. The VR application allows students to engage with virtual representations of Python data types, promoting a deeper comprehension. A comparative user study was conducted, involving participants using either the VR or AR application or learning through a printed booklet. The effectiveness of these methods was assessed by pre- and post-comprehension tests. The results indicated a significant improvement in understanding Python collections with the VR application, as evidenced by the substantial difference between its pre- and post-test score means. This finding suggests that VR, more effectively than AR or traditional methods, aids in grasping abstract programming concepts.
Original language | English |
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Title of host publication | Proceedings of the 19th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2024 |
Editors | Thomas Bashford-Rogers, Daniel Meneveaux, Mounia Ziat, Mehdi Ammi, Stefan Jänicke, Helen Purchase, Kadi Bouatouch, A. Augusto Sousa |
Publisher | SciTePress |
Pages | 538-548 |
Number of pages | 11 |
ISBN (Electronic) | 9789897586798 |
DOIs | |
Publication status | Published - 29 Feb 2024 |
Event | 19th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Rome, Italy Duration: 27 Feb 2024 → 29 Feb 2024 |
Publication series
Name | |
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Volume | 1 |
ISSN (Electronic) | 2184-4321 |
Conference
Conference | 19th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications |
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Abbreviated title | VISIGRAPP 2024 |
Country/Territory | Italy |
City | Rome |
Period | 27/02/2024 → 29/02/2024 |
Keywords
- Augmented Reality
- Booklet
- Education
- Engineering
- Programming
- Python
- Virtual Reality
Fingerprint
Dive into the research topics of 'A comparative study: augmented and virtual reality applications for improving comprehension of abstract programming concepts'. Together they form a unique fingerprint.Student theses
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Augmented reality, virtual reality, and artificial intelligence to enhance programming comprehension
Cinar, O. E. (Author), Rafferty, K. (Supervisor), Cutting, D. (Supervisor) & Wang, H. (Supervisor), Dec 2024Student thesis: Doctoral Thesis › Doctor of Philosophy
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