Abstract
Mixed reality environments as in-betweens of real-world and virtual-reality (VR) environments are created by combining real world objects with computer generated ones. In general, mixed-reality along with VR technology provides innovative ways of showing relationships and connections in the real world, mainly by complimenting real objects with additional information (text, audio and video overlays). In Science Technology and Engineering (STE) disciplines, collaborative learning is about learners working together in teams or groups on structured learning tasks, that typically have a clearly defined goal and are arranged in such a manner that all members of the team are involved. A collaborative approach builds individual and group accountability in each learner as well as one or more soft skills such as communicating with peers, managing resources and the ability to make decisions. This paper presents the use of mixed-reality environments for personalised learning along with two approaches based on message passing paradigms for implementing collaborative learning in mixed-reality environments. The first approach shows the use of a pair of geographically distant mixed-reality environments for remote collaborative learning, while the second approach show multiple (independent) mixed-reality tools synchronised for co-located group work/learning. The statistical analysis of a research study with over 70 respondents from STE disciplines who were exposed to mixed-reality tools developed using mobile technology is also presented and discussed in the context of collaborative work within mixed-reality environments. The contributions includes unique implementations of mixed-reality based collaborative learning environments capable of providing similar experience to that obtained from traditional real-world environments.
Original language | English |
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Title of host publication | Teaching and Learning in a Digital World - Proceedings of the 20th International Conference on Interactive Collaborative Learning |
Editors | Michael E. Auer, Istvan Simonics, David Guralnick |
Publisher | Springer Verlag |
Pages | 567-578 |
Number of pages | 12 |
Volume | 2 |
ISBN (Electronic) | 9783319732046 |
ISBN (Print) | 9783319732039 |
DOIs | |
Publication status | Published - 10 Feb 2018 |
Externally published | Yes |
Event | 20th International Conference on Interactive Collaborative Learning, ICL 2017 - Budapest, Hungary Duration: 27 Sept 2017 → 29 Sept 2017 |
Publication series
Name | Advances in Intelligent Systems and Computing |
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Volume | 716 |
ISSN (Print) | 2194-5357 |
ISSN (Electronic) | 2194-5365 |
Conference
Conference | 20th International Conference on Interactive Collaborative Learning, ICL 2017 |
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Country/Territory | Hungary |
City | Budapest |
Period | 27/09/2017 → 29/09/2017 |
Bibliographical note
Publisher Copyright:© 2018, Springer International Publishing AG.
Keywords
- Collaborative-learning
- Mixed-reality
ASJC Scopus subject areas
- Control and Systems Engineering
- General Computer Science