Abstract
Different types of serious games have been used in elucidating computer science areas such as computer games, mobile games, Lego-based games, virtual worlds and webbased games. Different evaluation techniques have been conducted like questionnaires, interviews, discussions and tests. Simulation have been widely used in computer science as a motivational and interactive learning tool. This paper aims to evaluate the possibility of successful implementation of simulation in computer programming modules. A framework is proposed to measure the impact of serious games on enhancing students understanding of key computer science concepts. Experiments will be held on the EEECS of Queen’s University Belfast students to test the framework and attain results.
Original language | English |
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Title of host publication | 2016 UKSim-AMSS 18th International Conference on Computer Modelling and Simulation (UKSim) |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
ISBN (Electronic) | 978-1-5090-0888-9 |
ISBN (Print) | 978-1-5090-0889-6 |
DOIs | |
Publication status | Published - 26 Dec 2016 |
Event | UKSim-AMSS 18th International Conference on Modelling & Simulation - Cambridge University , Cambridge, United Kingdom Duration: 06 Apr 2016 → 08 Apr 2016 Conference number: 18 http://uksim2016.info/ |
Conference
Conference | UKSim-AMSS 18th International Conference on Modelling & Simulation |
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Country/Territory | United Kingdom |
City | Cambridge |
Period | 06/04/2016 → 08/04/2016 |
Internet address |
Keywords
- Simulation
- e-learning
- Computer science
- Serious games
- Robocode
Fingerprint
Dive into the research topics of 'A Proposed Framework for Simulation Based Learning of Inheritance'. Together they form a unique fingerprint.Student theses
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Serious games in teaching computer programming : Usage and evaluation
Abdellatif, A. (Author), McMullan, P. (Supervisor) & McCollum, B. (Supervisor), Jul 2020Student thesis: Doctoral Thesis › Doctor of Philosophy
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