As humans, our abilities and performance while carrying out different tasks differ due to several factors, such as health conditions, mental processing capabilities, emotional feelings, task difficulty and the desire to achieve it. Additionally, understanding human feelings and states that may entail information about achieving certain tasks can be an intricate job. Subsequently, this paper aims to outline the main aspects of self-ware systems and adaptive Human-Computer Interaction styles. There is an opportunity to enable machines to be more perceptive devices that can recognise innatehuman factors, which could be used to assist and improve the human's performance and effectiveness. This paper shows use-case scenarios of intelligent and affect-aware systems as well as presenting a conceptual model for User Perplexity as an important aspect an adaptive system should be able to capture to instantiate appropriate adaptation to the user experience. We argue that there is a subtle difference between adaptive user interfaces and adaptive user experiences.
|Publication status||Published - 10 May 2018|
Bibliographical noteBritish HCI Conference 2018, BHCI2018 ; Conference date: 02-07-2018 Through 06-07-2018
- adaptive UI
- user interfaces
- affective computing