Abstract
Escape Rooms (ERs) can be used as an experiential and engaging pedagogical asset, wherein students overcome challenges, find a solution and ‘escape’ the simulated or imagined setting before the recommended or required time elapses. Though they can provide an enjoyable and challenging collaborative learning environment, they require extensive organisation and resources. This paper presents the experiences and recommendations of educators in two third level institutions that implemented Google Form-based virtual escape rooms during the COVID-19 pandemic.
Original language | English |
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Pages (from-to) | 36–47. |
Journal | Irish Journal of Technology Enhanced Learning |
Volume | 7 |
Issue number | 1 |
DOIs | |
Publication status | Published - 06 Mar 2023 |
Keywords
- gamification
- technology enhanced learning
- anatomy
- escape room
- entrepreneurship