Design and Implementation of a Low Cost Virtual Rugby Decision Making Interactive

Alan Cummins*, Cathy Craig

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

The paper describes the design and implementation of a novel low cost virtual rugby decision making interactive for use in a visitor centre. Original laboratory-based experimental work in decision making in rugby, using a virtual reality headset [1] is adapted for use in a public visitor centre, with consideration given to usability, costs, practicality and health and safety. Movement of professional rugby players was captured and animated within a virtually recreated stadium. Users then interact with these virtual representations via use of a lowcost sensor (Microsoft Kinect) to attempt to block them. Retaining the principles of perception and action, egocentric viewpoint, immersion, sense of presence, representative design and game design the system delivers an engaging and effective interactive to illustrate the underlying scientific principles of deceptive movement. User testing highlighted the need for usability, system robustness, fair and accurate scoring, appropriate level of difficulty and enjoyment.

Original languageEnglish
Title of host publicationAugmented Reality, Virtual Reality and cComputer Graphics: Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part I
PublisherSpringer Verlag
Pages16-32
Number of pages17
Volume9768
ISBN (Electronic)978-3-319-40621-3
ISBN (Print)9783319406206
DOIs
Publication statusPublished - 11 Jun 2016
Event3rd International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2016 - Lecce, Italy
Duration: 15 Jun 201618 Jun 2016

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9768
ISSN (Print)03029743
ISSN (Electronic)16113349

Conference

Conference3rd International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2016
Country/TerritoryItaly
CityLecce
Period15/06/201618/06/2016

Keywords

  • Game design
  • HCI
  • Interactive
  • Perception and action
  • Sport

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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