Abstract
Movement design is typically based on evoking shapes
in space. In interactive systems, user movement is often
dictated by the system’s sensing capabilities. In neither
of these cases are the differences across individual users
or expressive variations they make accommodated. We
present an exploratory study that uses Laban Movement
Analysis as a framework for designing gesture, and electromyogram
(EMG) signals for measuring gestural output.
We were interested to see if these approaches for specifying
and measuring gesture could produce and capture a
“sameness” in gesture that in terms of gross spatial movement
may be quite different.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct |
| Place of Publication | New York, NY, USA |
| Publisher | Association for Computing Machinery |
| Pages | 995-1000 |
| Number of pages | 6 |
| ISBN (Print) | 978-1-4503-4462-3 |
| DOIs | |
| Publication status | Published - 2016 |
| Event | 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing - Heidelberg, Germany Duration: 12 Sept 2016 → 16 Sept 2016 |
Conference
| Conference | 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing |
|---|---|
| Abbreviated title | UbiComp'16 |
| Country/Territory | Germany |
| City | Heidelberg |
| Period | 12/09/2016 → 16/09/2016 |
Keywords
- EMG, LMA, gestural control