Designing games for older adults: an affordance based approach

Mahmoud Awad, Stuart Ferguson, Cathy Craig

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

The main purpose of this study is to determine the game principles that need to be adopted in order to create an enjoyable and engaging game experience for older adults, whilst ensuring that the purpose of the game, encouraging upper limb mobility, is respected. The study reported in this paper involved a group of older adults who played and gave feedback on an early game prototype which feed into the design modification process. Each player's action capabilities were measured and taken into account in the design process. This helped ensure that opportunities for action that the game afforded were adapted to players' need.
Original languageEnglish
Title of host publicationIEEE 3rd International Conference on Serious Games and Applications for Health (SeGAH)
PublisherInstitute of Electrical and Electronics Engineers (IEEE)
Pages1-7
Number of pages7
ISBN (Print)9781479948239
DOIs
Publication statusPublished - 16 May 2014
EventIEEE 3ed International Conference on Serious Games and Applications for Health - Rio de Janeiro, Brazil
Duration: 14 May 201416 May 2014

Conference

ConferenceIEEE 3ed International Conference on Serious Games and Applications for Health
CountryBrazil
CityRio de Janeiro
Period14/05/201416/05/2014

Fingerprint Dive into the research topics of 'Designing games for older adults: an affordance based approach'. Together they form a unique fingerprint.

  • Cite this

    Awad, M., Ferguson, S., & Craig, C. (2014). Designing games for older adults: an affordance based approach. In IEEE 3rd International Conference on Serious Games and Applications for Health (SeGAH) (pp. 1-7). Institute of Electrical and Electronics Engineers (IEEE). https://doi.org/10.1109/SeGAH.2014.7067103