Digital Dementia Awareness Game :

Gary Mitchell (Developer), Gillian Carter (Developer), Christine Brown Wilson (Developer)

Research output: Non-textual formDigital or Visual Products


The aim of this dementia game is to challenge misconceptions about dementia and promote awareness of the condition to a lay audience (e.g. shopkeepers, bankers, police, train drivers etc.) To help us take this work forward, we worked with a project team that included seven people living with dementia, three dementia advocates from local charity Dementia NI and six undergraduate nursing students from Queen’s University Belfast.
Original languageEnglish
Place of
Media of outputOnline
Publication statusPublished - 01 Sept 2019


  • Dementia
  • Dementia Awareness
  • Gamification


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