Abstract
Neural correlates of intentionally induced human emotions may offer alternative imagery strategies to control brain-computer interface (BCI) applications. In this paper, a novel BCI control strategy i.e., imagining fictional or recalling mnemonic sad and happy events, emotion-inducing imagery (EII), is compared to motor imagery (MI) in a study involving multiple sessions using a two-class electroencephalogram (EEG)-based BCI paradigm with 12 participants. The BCI setup enabled online continuous visual feedback presentation in a game involving one-dimensional control of a game character. MI and EII are compared across different signal-processing frameworks which are based on neural-time-series-prediction-preprocessing (NTSPP), filter bank common spatial patterns (FBCSP) and hemispheric asymmetry (ASYM). Online single-trial classification accuracies (CA) results indicate that MI performance across all participants is 77.54% compared to EII performance of 68.78% (p < 0.05). The results show that an ensemble of the NTSPP, FBCSP and ASYM frameworks maximizes performance for EII with average CA of 71.64% across all participants. Furthermore, the participants' subjective responses indicate that they preferred MI over emotion-inducing imagery (EII) in controlling the game character, and MI was perceived to offer most control over the game character. The results suggest that EII is not a viable alternative to MI for the majority of participants in this study but may be an alternative imagery for a subset of BCI users based on acceptable EII performance (CA >70%) observed for some participants.
Original language | English |
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Pages (from-to) | 850-859 |
Number of pages | 10 |
Journal | IEEE Transactions on Neural Systems and Rehabilitation Engineering |
Volume | 28 |
Issue number | 4 |
DOIs | |
Publication status | Published - 06 Mar 2020 |
Externally published | Yes |
Bibliographical note
Funding Information:Manuscript received October 7, 2019; revised February 5, 2020; accepted February 27, 2020. Date of publication March 6, 2020; date of current version April 8, 2020. This work was supported by the Vice Chancellor’s Research Scholarship with Ulster University. (Corresponding author: A. D. Bigirimana.) The authors are with the Intelligent Systems Research Centre, Ulster University, Derry BT48 7JL, U.K. (e-mail: [email protected]; [email protected]; [email protected]). Digital Object Identifier 10.1109/TNSRE.2020.2978951
Publisher Copyright:
© 2001-2011 IEEE.
Keywords
- AI
- assistive technology
- BCI
- EEG
- emotion-inducing imagery
- games
- machine learning
- motor imagery
- neurogaming
ASJC Scopus subject areas
- Internal Medicine
- General Neuroscience
- Biomedical Engineering
- Rehabilitation