@inproceedings{87c8ba8dcee84fe69d71a77824374767,
title = "From paper to play - Design and validation of a smartphone based cognitive fatigue assessment application",
abstract = "This paper investigates the user experience design of a smartphone application for the objective assessment of cognitive fatigue. This is as an alternative to using an established paper questionnaire that offers subjective selfassessment. Taking a multidisciplinary approach, challenges relating to the usability and the efficacy of the smartphone assessment tool were explored. Furthermore, to enable validation of the proposed new approach, challenges relating to how best to deliver the traditionally paper-based questionnaire on a smartphone display, while retaining the validity of the measure it affords, had to be addressed. Results show that the smartphone based cognitive testing methods was comparable to outcomes from the pre validated mobile based Mental Fatigue Scale. Participant feedback showed that the smartphone-based approach offered a more acceptable and engaging user experience, while retaining the ability to accurately measure cognitive fatigue.",
keywords = "Cognitive tests, Fatigue evaluation, Mobile, Questionnaire adaptation, Self-assessment",
author = "Edward Price and George Moore and Leo Galway and Mark Linden",
year = "2016",
month = nov,
day = "2",
doi = "10.1007/978-3-319-48746-5\_33",
language = "English",
isbn = "9783319487458",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "321--332",
editor = "Pino Caballero-Gil and Garc{\'i}a, \{Carmelo R.\} and Alexis Quesada-Arencibia and Mike Burmester",
booktitle = "Ubiquitous Computing and Ambient Intelligence: 10th International Conference, UCAmI 2016: Proceedings",
address = "Germany",
note = "10th International Conference on Ubiquitous Computing and Ambient Intelligence, UCAmI 2016 ; Conference date: 29-11-2016 Through 02-12-2016",
}