Plant blindness is the inability to appreciate plants in one's own environment, in the biosphere as a whole and their relationship to human affairs. Here, we discuss a community of interests in which we suggest that an appreciation of plants is vital for success: namely the world of modern board gaming. We present a classification system for the presentation of plants in the 500 most popular modern board games, where games are categorised based on their complexity, and representation and portrayal of plants. This initial mapping exercise defines a potential scope for the future analysis of how modern board games may offer a novel and interactive entertainment mechanism to challenge plant blindness and a framework for future analysis work in this area.
Friedersdorff, J. C. A., Thomas, B. J., Ray, H., Freeth-Thomas, B., & Creevey, C. J. (2019). From treetops to tabletops: a preliminary investigation of how plants are represented in popular modern board games. Plants People Planet, 1(3), 290-300. https://doi.org/10.1002/ppp3.10057