Gamifying Children's Linguistic Intelligence With the Duolingo App: A Case Study From Indonesia

Muhibuddin Fadhli*, Sukirman Sukirman, Saida Ulfa, Happy Susanto, Aldo Redho Syam

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)peer-review

1 Citation (Scopus)

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Computer Science