Gather.Town: a gamification tool to promote engagement and establish online learning communities for language learners

Xin Zhao, Colin Derek McClure*

*Corresponding author for this work

Research output: Contribution to journalReview articlepeer-review

19 Citations (Scopus)
139 Downloads (Pure)

Abstract

The use of virtual learning communities has shown great potential for language education. Research suggests that video-conferencing technology can assist teachers in creating such communities for second-language teaching. Gather.Town is a gamified, video-conferencing platform that revolutionizes the traditional static video-conferencing experience for language learners. It provides users with a 2D map with avatar-based game features utilizing proximity-based video-conferencing functionality which enhance student online engagement and promote interaction that resembles real-life conditions. Gather.Town has received increasing attention from educational researchers since its launch in May 2020; however, its adoption in language classrooms has not yet been explored. This review paper aims to introduce Gather.Town to language teachers and researchers to enhance student engagement in virtual learning communities.

Original languageEnglish
Number of pages6
JournalRELC Journal
Early online date09 May 2022
DOIs
Publication statusEarly online date - 09 May 2022

Fingerprint

Dive into the research topics of 'Gather.Town: a gamification tool to promote engagement and establish online learning communities for language learners'. Together they form a unique fingerprint.

Cite this