Abstract
This study improves the ergonomics of using the Leap Motion hand tracking device with an Oculus Rift. The improvements were realised through the use of a 3D printed mount that angled the Leap Motion down by 30 degrees. This allowed for users to interact with a virtual environment in which their arms may be held in a biomechanically less stressful location, rather than up and in front of their face. To validate the configuration, 15 participants completed a specially designed task which involved pressing virtual buttons in a given location. The button pressing task was performed in three configurations that compared the angled mount against the standard forward facing mount. Results indicate that the angled mount eliminates tracking loses, whilst producing comparable accuracy against the control condition and allowing the participant to interact in a more natural arm posture.
| Original language | English |
|---|---|
| Title of host publication | International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision WSCG 2017: Proceedings |
| Editors | Vaclav Skala |
| Publisher | University of West Bohemia |
| Pages | 167-174 |
| Number of pages | 8 |
| Volume | 2702 |
| Edition | May |
| ISBN (Electronic) | 9788086943503 |
| Publication status | Published - 02 Jun 2017 |
| Event | 25th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2017 - Plzen, Czech Republic Duration: 29 May 2017 → 02 Jun 2017 |
Publication series
| Name | Computer Science Research Notes: Short Papers Proceedings |
|---|---|
| ISSN (Print) | 2464-4617 |
Conference
| Conference | 25th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2017 |
|---|---|
| Country/Territory | Czech Republic |
| City | Plzen |
| Period | 29/05/2017 → 02/06/2017 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Keywords
- Hand tracking
- Human Computer Interaction
- Leap Motion
- Oculus Rift
- Virtual reality
ASJC Scopus subject areas
- Psychiatry and Mental health
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