TY - GEN
T1 - Improving the fairness of the min-max game in GANs training
AU - Zhang, Zhaoyu
AU - Hua, Yang
AU - Wang, Hui
AU - McLoone, Seán
PY - 2024/4/9
Y1 - 2024/4/9
N2 - Generative adversarial networks (GANs) have achieved great success and become more and more popular in recent years. However, understanding of the min-max game in GANs training is still limited. In this paper, we first utilize information game theory to analyze the min-max game in GANs and introduce a new viewpoint on the GANs training that the min-max game in existing GANs is unfair during training, leading to sub-optimal convergence. To tackle this, we propose a novel GAN called Information Gap GAN (IGGAN), which consists of one generator (G) and two discriminators (D1 and D2). Specifically, we apply different data augmentation methods to D1 and D2, respectively. The information gap between different data augmentation methods can change the information received by each player in the min-max game and lead to all three players G, D1 and D2 in IGGAN obtaining incomplete information, which improves the fairness of the min-max game, yielding better convergence. We conduct extensive experiments for large-scale and limited data settings on several common datasets with two backbones, i.e., BigGAN and StyleGAN2. The results demonstrate that IGGAN can achieve a higher Inception Score (IS) and a lower Frechet Inception Distance (FID) compared with other GANs. Codes are available at https://github.com/zzhang05/IGGAN
AB - Generative adversarial networks (GANs) have achieved great success and become more and more popular in recent years. However, understanding of the min-max game in GANs training is still limited. In this paper, we first utilize information game theory to analyze the min-max game in GANs and introduce a new viewpoint on the GANs training that the min-max game in existing GANs is unfair during training, leading to sub-optimal convergence. To tackle this, we propose a novel GAN called Information Gap GAN (IGGAN), which consists of one generator (G) and two discriminators (D1 and D2). Specifically, we apply different data augmentation methods to D1 and D2, respectively. The information gap between different data augmentation methods can change the information received by each player in the min-max game and lead to all three players G, D1 and D2 in IGGAN obtaining incomplete information, which improves the fairness of the min-max game, yielding better convergence. We conduct extensive experiments for large-scale and limited data settings on several common datasets with two backbones, i.e., BigGAN and StyleGAN2. The results demonstrate that IGGAN can achieve a higher Inception Score (IS) and a lower Frechet Inception Distance (FID) compared with other GANs. Codes are available at https://github.com/zzhang05/IGGAN
U2 - 10.1109/WACV57701.2024.00289
DO - 10.1109/WACV57701.2024.00289
M3 - Conference contribution
SN - 9798350318937
T3 - IEEE/CVF WACV Proceedings
SP - 2910
EP - 2919
BT - Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, WACV 2024
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - IEEE/CVF Winter Conference on Applications of Computer Vision 2024
Y2 - 4 January 2024 through 8 January 2024
ER -