@inproceedings{8ccb7fe025c8429b81b45d801ebc4296,
title = "Mixed Reality Cubicles and Cave Automatic Virtual Environment",
abstract = "In Cave Automatic Virtual Environments(CAVEs), a computer generated environment is projected allaround a user to fully immerse or eliminate all reference to thereal world. Typically, Virtual Reality (VR) CAVEs also trackand respond to the user{\textquoteright}s physical orientation, movementsand gestures. Mixed reality environments instead focus oncombining real world objects with computer generated ones.In this paper, we focus on the application of AugmentedReality (AR) as a mixed reality technology via (or to)mobile devices such as head-mounted devices, smart-phonesand tablets. We present the development of mixed realityapplications for mobile (smart-phone and tablet) devicesleading up to the implementation of an mixed reality (AR)cubicle for immersive Three Dimensional (3D) visualizations.We also present the results of a study on the familiaritywith both VR and AR technologies among students from twoinstitutions of tertiary education. The paper concludes witha discussion of planned deployment and upgrade of mixedreality cubicles using mobile VR equipment.",
keywords = "mixed-reality, CAVE, mobile-computing",
author = "Clement Onime and James Uhomoibhi and H. Wang",
note = "IEEE 2016 15th International Conference on Ubiquitous Computing and Communications and 2016 8th International Symposium ; Conference date: 14-12-2016",
year = "2017",
month = jan,
day = "23",
doi = "10.1109/IUCC-CSS.2016.009",
language = "English",
series = "International Conference on Ubiquitous Computing and Communications and International Symposium on Cyberspace and Security (IUCC-CSS): Proceedings",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
booktitle = "15th International Conference on Ubiquitous Computing and Communications and 2016 8th International Symposium on Cyberspace and Security: Proceedings",
address = "United States",
}