In Cave Automatic Virtual Environments(CAVEs), a computer generated environment is projected allaround a user to fully immerse or eliminate all reference to thereal world. Typically, Virtual Reality (VR) CAVEs also trackand respond to the user’s physical orientation, movementsand gestures. Mixed reality environments instead focus oncombining real world objects with computer generated ones.In this paper, we focus on the application of AugmentedReality (AR) as a mixed reality technology via (or to)mobile devices such as head-mounted devices, smart-phonesand tablets. We present the development of mixed realityapplications for mobile (smart-phone and tablet) devicesleading up to the implementation of an mixed reality (AR)cubicle for immersive Three Dimensional (3D) visualizations.We also present the results of a study on the familiaritywith both VR and AR technologies among students from twoinstitutions of tertiary education. The paper concludes witha discussion of planned deployment and upgrade of mixedreality cubicles using mobile VR equipment.
|Title of host publication||15th International Conference on Ubiquitous Computing and Communications and 2016 8th International Symposium on Cyberspace and Security: Proceedings|
|Place of Publication||United States|
|Publisher||IEEE Computer Society|
|Number of pages||8|
|Publication status||Published - 23 Jan 2017|
|Name||International Conference on Ubiquitous Computing and Communications and International Symposium on Cyberspace and Security (IUCC-CSS): Proceedings|
IEEE 2016 15th International Conference on Ubiquitous Computing and Communications and 2016 8th International Symposium ; Conference date: 14-12-2016