Abstract
To study perception and action, Gibson advocated that “the laboratory must be like life” (Gibson, 1979, p. 3). In other words, the interactive relationship between an organism and his/her envi- ronment must be maintained so that the behavior observed in an experimental context mirrors, as closely as possible, the behavior observed in a realistic sport setting. The concept of repre- sentative design introduced by Brunswik in 1956 emphasized the need to have experimental tasks that allow the player to pick up perceptual information that specifies a property of the environment-actor system (Araújo et al., 2005; see also Chapter 24). In this chapter we will provide a brief overview of the methodologies used to study perception and action in sport and present, in some detail, the opportunities new methodologies such as immersive, interactive vir- tual reality can offer researchers in sport expertise.
| Original language | English |
|---|---|
| Title of host publication | Routledge Handbook of Sport Expertise |
| Editors | Joseph Baker, Damian Farrow |
| Publisher | Routledge Taylor & Francis Group |
| Pages | 188-198 |
| Number of pages | 11 |
| ISBN (Print) | 9780415839808 |
| Publication status | Published - 31 Mar 2015 |
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