PatchCity: Procedural City Generation using Texture Synthesis

John D. Bustard, Liam P. de Valmency

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Abstract

PatchCity is a new approach to the procedural generation of city models. The algorithm uses texture synthesis to create a city layout in the visual style of one or more input examples. Data is provided in vector graphic form from either real or synthetic city definitions. The paper describes the PatchCity algorithm, illustrates its use, and identifies its strengths and limitations. The technique provides a greater range of features and styles of city layout than existing generative methods, thereby achieving results that are more realistic. An open source implementation of the algorithm is available.
Original languageEnglish
Title of host publicationIrish Machine Vision and Image Processing Conference Proceedings 2015
EditorsRozenn Dahyot, Gerard Lacey, Kenneth Dawson-Howe, François Pitié, David Moloney
PublisherIrish Pattern Recognition & Classification Society
Pages83-90
Number of pages8
ISBN (Print)9780993420702
Publication statusPublished - 2015
EventIrish Machine Vision and Image Processing Conference - Trinity College, Dublin, Ireland
Duration: 26 Aug 201528 Aug 2015

Conference

ConferenceIrish Machine Vision and Image Processing Conference
CountryIreland
CityDublin
Period26/08/201528/08/2015

Keywords

  • Graphics
  • Computer Vision
  • Texture Synthesis

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