Abstract
Games and virtual worlds have many potential benefits for people with
intellectual disabilities (ID) and autism spectrum disorder (ASD), in
terms of training, education, and rehabilitation. However, because this
population presents a wide range of specific needs and abilities, it can
be difficult to design games which are engaging and present optimum
levels of challenge to players. By including individuals with ID and ASD
in the design phase we can help meet their specific needs and
preferences by personalizing an intervention through the exploration of
experimental techniques, methods and assistive technologies. By
embracing the Responsible Research and Innovation approach, we bring
science and society closer together to shape the world for future
generations. A number of approaches for achieving such inclusion have
been described, such as User Sensitive Inclusive Design, Universal
Design, and Design for All. Here we discuss three specific examples of
the design of games and virtual worlds for people with ID/ASD and
illustrate how they attempt to meet their needs. Namely 1) a blended
approach of computerised program and applied behaviour analysis for
reading skills 2) immersive gameplay for employment and transferable
skills training and 3) virtual reality training to enhance communication
skills.
| Original language | English |
|---|---|
| Journal | International Journal of Serious Games |
| Volume | 4 |
| Issue number | 2 |
| DOIs | |
| Publication status | Published - 13 Jun 2017 |
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