Physical models and musical controllers: designing a novel electronic percussion instrument

Katarzyna Chuchacz*, Sile O'Modhrain, Roger Woods

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

14 Citations (Scopus)
15 Downloads (Pure)

Abstract

A novel electronic percussion synthesizer prototype is presented. Our ambition is to design an instrument that will produce a high quality, realistic sound based on a physical modelling sound synthesis algorithm. This is achieved using a real-time Field Programmable Gate Array (FPGA) implementation of the model coupled to an interface that aims to make efficient use of all the subtle nuanced gestures of the instrumentalist. It is based on a complex physical model of the vibrating plate - the source of sound in the majority of percussion instruments. A Xilinx Virtex II pro FPGA core handles the sound synthesis computations with an 8 billion operations per second performance and has been designed in such a way to allow a high level of control and flexibility. Strategies are also presented to that allow the parametric space of the model to be mapped to the playing gestures of the percussionist.

Original languageEnglish
Title of host publicationProceedings of the International Conference on New Interfaces for Musical Expression, NIME 2007
Pages37-40
Number of pages4
DOIs
Publication statusPublished - 01 Dec 2007
EventInternational Conference on New Interfaces for Musical Expression 2007 - New York, United States
Duration: 06 Jun 200710 Jun 2007
https://www.nime.org/2007/

Publication series

NameNIME Proceedings Archive
ISSN (Electronic)2220-4806

Conference

ConferenceInternational Conference on New Interfaces for Musical Expression 2007
Abbreviated titleNIME 2007
Country/TerritoryUnited States
CityNew York
Period06/06/200710/06/2007
Internet address

Keywords

  • Electronic percussion instrument
  • FPGA
  • Physical model

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Networks and Communications
  • Human-Computer Interaction

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