Providing QoS for networked peers in distributed haptic virtual environments

Alan Marshall, Wai Yu, K.M. Yap

Research output: Contribution to journalArticlepeer-review

19 Citations (Scopus)


Haptic information originates from a different human sense (touch), therefore the quality of service (QoS) required to supporthaptic traffic is significantly different from that used to support conventional real-time traffic such as voice or video. Each type ofnetwork impairment has different (and severe) impacts on the user’s haptic experience. There has been no specific provision of QoSparameters for haptic interaction. Previous research into distributed haptic virtual environments (DHVEs) have concentrated onsynchronization of positions (haptic device or virtual objects), and are based on client-server architectures.We present a new peerto-peer DHVE architecture that further extends this to enable force interactions between two users whereby force data are sent tothe remote peer in addition to positional information. The work presented involves both simulation and practical experimentationwhere multimodal data is transmitted over a QoS-enabled IP network. Both forms of experiment produce consistent results whichshow that the use of specific QoS classes for haptic traffic will reduce network delay and jitter, leading to improvements in users’haptic experiences with these types of applications.
Original languageEnglish
Article number841590
Number of pages14
JournalAdvances in Multimedia
Issue numbernull
Publication statusPublished - Jun 2008

ASJC Scopus subject areas

  • Computer Science(all)

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