Sea, the Beyond: ADAF_Welcome to Uncanny(2023)

Jia-Rey Chang (Developer)

Research output: Non-textual formExhibition

5 Downloads (Pure)

Abstract

Sea, the Beyond: VR Immersive Interactive Art Installation

“Sea, the Beyond” is a virtual reality (VR) interactive artwork that explores individual interpretation through imagination. The process of interpretation involves receiving, understanding, self-explaining, and delivering information subjectively. Our imagination allows us to generate different narratives based on the same stories, which can lead to a beautiful piece despite the possibility of lost-in-translation during the process. VR is a suitable tool for realizing our imagination in a game-like, fresh sensorium environment beyond time and physical limitations. The artist in “Sea, the Beyond” puts himself as an outsider to Earth, tasked with re-building an immersive metaverse-like experience of the environment. The artwork includes various scenes like falling rings with different frequencies, animals and plants in a chunky geometric style, and a point-cloud-like tree. The experience of the piece allows audiences to connect to their own fantasy world or memories in real life. Ultimately, the piece encourages people to imagine and use their imagination more often.

The ADAF (Athens Digital Arts Festival) 2023 (Athens Digital Art Festival) – "Welcome to Uncanny” explores how the uncanny manifests today: How is it related to new technologies, algorithms, and augmented reality? What is it that provokes this familiar yet disturbingly strange feeling? Can machines predict our every move, or do we still possess free will? How can we be sure of what is real and what is simulation?”. The festival will last for 3 days from 12-14 May in 3 different locations in Athens plus an online exhibition

Exhibited at ADAF (Athens Digital Arts Festival) 2023, 12-14 May 2023
Original languageEnglish
Publication statusPublished - May 2023
EventAthens Digital Art Festival: Welcome to Uncanny - Athens, Greece
Duration: 12 May 2023 → …

Keywords

  • VR
  • immersive VR experience
  • interaction
  • digital nature

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