Abstract
The use of serious games in teaching and
training is increasing; however, there is a lack of suitable
evaluation frameworks to evaluate the different quality
characteristics in the serious games. This study
highlights previous evaluation frameworks and then
emphasizes different quality characteristics that have
been used in evaluating serious games. The study
divided the discussed quality characteristics into
primary and secondary characteristics based on their
use in the literature. The study proposes a framework to
evaluate several dimensions of serious games by
choosing and combining appropriate quality
characteristics. Robocode a programming serious game
was used as a case study in which the framework has
been applied to it where fifteen students in Queen’s
University Belfast played the game and evaluated
different quality characteristics based on the proposed
framework. The results showed that Robocode overall
evaluation is good; however, the framework
recommends changes to be applied to the game to
increase the game understandability to be played by the
users without the need for supervision or tutors.
Original language | English |
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Title of host publication | 2018 IEEE Integrated STEM Education Conference (ISEC): Proceedings |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 112-119 |
Number of pages | 8 |
ISBN (Electronic) | 978-1-5386-3309-0 |
ISBN (Print) | 978-1-5386-3310-6 |
DOIs | |
Publication status | Published - 19 Apr 2018 |
Keywords
- Robocode
- simulation software
- Evaluation framework
- Quality characteristics
- Serious games
Fingerprint
Dive into the research topics of 'Serious Games: Quality Characteristics Evaluation Framework and Case Study'. Together they form a unique fingerprint.Student theses
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Serious games in teaching computer programming : Usage and evaluation
Abdellatif, A. (Author), McMullan, P. (Supervisor) & McCollum, B. (Supervisor), Jul 2020Student thesis: Doctoral Thesis › Doctor of Philosophy
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