Serious Games Quality Characteristics Evaluation: The Case Study of Optimizing Robocode

Abdelbaset Jamal Abdellatif, Barry McCollum, Paul McMullan

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

The use of serious games for teaching and training purposes achieve positive results; however, the lack of appropriate evaluation frameworks limit the benefits of the serious games. A five dimensions evaluation framework was proposed previously and was applied on a programming serious game called Robocode where university students played the game and filled in an evaluation framework. This study continues in applying the framework on Robocode where 17 secondary school students played the game and then filled in an evaluation framework. The results matched the previously attained results that Robocode has an understandability issue. Thus a tutorials section was programmed and added to the game itself to help new users and to increase the understandability characteristic of the serious game.
Original languageEnglish
Title of host publication20th International Symposium on Computers in Education (SIIE 2018): Proceedings
Publisher IEEE
Number of pages4
ISBN (Electronic)978-1-5386-6505-3
ISBN (Print)978-1-5386-6506-0
DOIs
Publication statusPublished - 2019

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Keywords

  • Quality characteristics
  • Serious games
  • Robocode
  • Simulation software
  • Evaluation framework

Cite this

Abdellatif, A. J., McCollum, B., & McMullan, P. (2019). Serious Games Quality Characteristics Evaluation: The Case Study of Optimizing Robocode. In 20th International Symposium on Computers in Education (SIIE 2018): Proceedings IEEE . https://doi.org/10.1109/SIIE.2018.8586730