Abstract
The use of serious games for teaching and training purposes achieve positive results; however, the lack of appropriate evaluation frameworks limit the benefits of the serious games. A five dimensions evaluation framework was proposed previously and was applied on a programming serious game called Robocode where university students played the game and filled in an evaluation framework. This study continues in applying the framework on Robocode where 17 secondary school students played the game and then filled in an evaluation framework. The results matched the previously attained results that Robocode has an understandability issue. Thus a tutorials section was programmed and added to the game itself to help new users and to increase the understandability characteristic of the serious game.
| Original language | English |
|---|---|
| Title of host publication | 20th International Symposium on Computers in Education (SIIE 2018): Proceedings |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| Number of pages | 4 |
| ISBN (Electronic) | 978-1-5386-6505-3 |
| ISBN (Print) | 978-1-5386-6506-0 |
| DOIs | |
| Publication status | Published - 2019 |
Keywords
- Quality characteristics
- Serious games
- Robocode
- Simulation software
- Evaluation framework
Fingerprint
Dive into the research topics of 'Serious Games Quality Characteristics Evaluation: The Case Study of Optimizing Robocode'. Together they form a unique fingerprint.Student theses
-
Serious games in teaching computer programming : Usage and evaluation
Abdellatif, A. (Author), McMullan, P. (Supervisor) & McCollum, B. (Supervisor), Jul 2020Student thesis: Doctoral Thesis › Doctor of Philosophy
File