Swarmscape: A Synergistic Approach Combining Swarm Simulations, Body Movement and Volumetric Projections to Generate Immersive Interactive Environments

Nimish Biloria, Jia-Rey Chang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

The paper illustrates a real-time interactive, fully immersive spatial installation titled Ambiguous Topology. The installation creatively combines dynamic movement of the human body and swarm intelligence driven generative geometry production techniques to drive volumetric projection systems. Speed, frequency and intensity of movement of human body are used as parameters for activating a swarm of volumetrically projected digital particles/agents in space in real-time. Evolving 3D topological nuances within which the participant navigates and in doing so triggers further evolution of these immersive topologies are thus materialized.
Original languageEnglish
Title of host publicationAdvances in Swarm Intelligence
Subtitle of host publication7th International Conference, ICSI 2016, Bali, Indonesia, June 25-30, 2016, Proceedings, Part I
PublisherSpringer
Pages142-153
ISBN (Electronic)978-3-319-41000-5
ISBN (Print)978-3-319-40999-3
DOIs
Publication statusPublished - 15 Jun 2016

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume9712
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Keywords

  • swarm simulation
  • dynamic geometry
  • volumetric projection
  • interactive and pro-active behavior
  • bi-directional real-time data exchange

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