Abstract
2.5 player parity games combine the challenges posed by 2.5 player reachability games and the qualitative analysis of parity games. These two types of problems are best approached with different types of algorithms: strategy improvement algorithms for 2.5 player reachability games and recursive algorithms for the qualitative analysis of parity games. We present a method that—in contrast to existing techniques—tackles both aspects with the best suited approach and works exclusively on the 2.5 player game itself. The resulting technique is powerful enough to handle games with several million states.
Original language | English |
---|---|
Title of host publication | Verification, Model Checking, and Abstract Interpretation |
Subtitle of host publication | 18th International Conference, VMCAI 2017, Paris, France, January 15-17, 2017, Proceedings |
Publisher | Springer |
Pages | 266-287 |
Number of pages | 22 |
ISBN (Electronic) | 978-3-319-52234-0 |
ISBN (Print) | 978-3-319-52233-3 |
DOIs | |
Publication status | Published - 01 Feb 2017 |
Externally published | Yes |
Keywords
- Markov Decision Process
- 2.5 Player Game
- Strategy Improvement
- Winning Strategy
- Correctness Proof