To support the endeavor of creating intelligent interfaces between computers and humans the use of training materials based on realistic human-human interactions has been recognized as a crucial task. One of the effects of the creation of these databases is an increased realization of the importance of often overlooked social signals and behaviours in organizing and orchestrating our interactions. Laughter is one of these key social signals; its importance in maintaining the smooth flow of human interaction has only recently become apparent in the embodied conversational agent domain. In turn, these realizations require training data that focus on these key social signals. This paper presents a database that is well annotated and theoretically constructed with respect to understanding laughter as it is used within human social interaction. Its construction, motivation, annotation and availability are presented in detail in this paper.
|Number of pages||7|
|Publication status||Published - Sep 2015|
|Event||6th Affective Computing and Intelligent Interaction 2015 - Grand New World Hotel ( http://www.gdhxian.com/eng/ ), Xi’an, China|
Duration: 21 Sep 2015 → 24 Sep 2015
|Conference||6th Affective Computing and Intelligent Interaction 2015|
|Period||21/09/2015 → 24/09/2015|