This paper examines the applicability of an immersive virtual reality (VR) system to the process of organizational learning in a manufacturing context. The work focuses on the extent to which realism has to be represented in a simulated product build scenario in order to give the user an effective learning experience for an assembly task. Current technologies allow the visualization and manipulation of objects in VR systems but physical behaviors such as contact between objects and the effects of gravity are not commonly represented in off the shelf simulation solutions and the computational power required to facilitate these functions remains a challenge. This work demonstrates how physical behaviors can be coded and represented through the development of more effective mechanisms for the computer aided design (CAD) and VR interface.
|Publication status||Published - 04 Sep 2014|
|Event||International Manufacturing Conference (IMC31) - Cork Institute of Technology, Cork, Ireland|
Duration: 04 Sep 2014 → 05 Sep 2014
|Conference||International Manufacturing Conference (IMC31)|
|Period||04/09/2014 → 05/09/2014|
- Virtual Reality & Manufacturing