The Development of an Immersive Virtual Reality Environment for Manufacturing and Improving Organizational Learning

Research output: Contribution to conferencePaper

Abstract

This paper examines the applicability of an immersive virtual reality (VR) system to the process of organizational learning in a manufacturing context. The work focuses on the extent to which realism has to be represented in a simulated product build scenario in order to give the user an effective learning experience for an assembly task. Current technologies allow the visualization and manipulation of objects in VR systems but physical behaviors such as contact between objects and the effects of gravity are not commonly represented in off the shelf simulation solutions and the computational power required to facilitate these functions remains a challenge. This work demonstrates how physical behaviors can be coded and represented through the development of more effective mechanisms for the computer aided design (CAD) and VR interface.
LanguageEnglish
Publication statusPublished - 04 Sep 2014
EventInternational Manufacturing Conference (IMC31) - Cork Institute of Technology, Cork, Ireland
Duration: 04 Sep 201405 Sep 2014
http://www.cit.ie/imc31

Conference

ConferenceInternational Manufacturing Conference (IMC31)
Abbreviated titleIMC31
CountryIreland
CityCork
Period04/09/201405/09/2014
Internet address

Fingerprint

Virtual reality
Interfaces (computer)
Computer aided design
Gravitation
Visualization

Keywords

  • Virtual Reality & Manufacturing

Cite this

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title = "The Development of an Immersive Virtual Reality Environment for Manufacturing and Improving Organizational Learning",
abstract = "This paper examines the applicability of an immersive virtual reality (VR) system to the process of organizational learning in a manufacturing context. The work focuses on the extent to which realism has to be represented in a simulated product build scenario in order to give the user an effective learning experience for an assembly task. Current technologies allow the visualization and manipulation of objects in VR systems but physical behaviors such as contact between objects and the effects of gravity are not commonly represented in off the shelf simulation solutions and the computational power required to facilitate these functions remains a challenge. This work demonstrates how physical behaviors can be coded and represented through the development of more effective mechanisms for the computer aided design (CAD) and VR interface.",
keywords = "Virtual Reality & Manufacturing",
author = "Roisin McConnell and Joseph Butterfield and Karen Rafferty and Mark Price and Robinson, {Trevor T}",
year = "2014",
month = "9",
day = "4",
language = "English",
note = "International Manufacturing Conference (IMC31), IMC31 ; Conference date: 04-09-2014 Through 05-09-2014",
url = "http://www.cit.ie/imc31",

}

McConnell, R, Butterfield, J, Rafferty, K, Price, M & Robinson, TT 2014, 'The Development of an Immersive Virtual Reality Environment for Manufacturing and Improving Organizational Learning' Paper presented at International Manufacturing Conference (IMC31), Cork, Ireland, 04/09/2014 - 05/09/2014, .

The Development of an Immersive Virtual Reality Environment for Manufacturing and Improving Organizational Learning. / McConnell, Roisin; Butterfield, Joseph; Rafferty, Karen; Price, Mark; Robinson, Trevor T.

2014. Paper presented at International Manufacturing Conference (IMC31), Cork, Ireland.

Research output: Contribution to conferencePaper

TY - CONF

T1 - The Development of an Immersive Virtual Reality Environment for Manufacturing and Improving Organizational Learning

AU - McConnell, Roisin

AU - Butterfield, Joseph

AU - Rafferty, Karen

AU - Price, Mark

AU - Robinson, Trevor T

PY - 2014/9/4

Y1 - 2014/9/4

N2 - This paper examines the applicability of an immersive virtual reality (VR) system to the process of organizational learning in a manufacturing context. The work focuses on the extent to which realism has to be represented in a simulated product build scenario in order to give the user an effective learning experience for an assembly task. Current technologies allow the visualization and manipulation of objects in VR systems but physical behaviors such as contact between objects and the effects of gravity are not commonly represented in off the shelf simulation solutions and the computational power required to facilitate these functions remains a challenge. This work demonstrates how physical behaviors can be coded and represented through the development of more effective mechanisms for the computer aided design (CAD) and VR interface.

AB - This paper examines the applicability of an immersive virtual reality (VR) system to the process of organizational learning in a manufacturing context. The work focuses on the extent to which realism has to be represented in a simulated product build scenario in order to give the user an effective learning experience for an assembly task. Current technologies allow the visualization and manipulation of objects in VR systems but physical behaviors such as contact between objects and the effects of gravity are not commonly represented in off the shelf simulation solutions and the computational power required to facilitate these functions remains a challenge. This work demonstrates how physical behaviors can be coded and represented through the development of more effective mechanisms for the computer aided design (CAD) and VR interface.

KW - Virtual Reality & Manufacturing

M3 - Paper

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