The Game Engine: The Role of Technical and Creative Women in Video Game Development

Devon Gidley

Research output: Contribution to conferenceOther contribution to conferencepeer-review

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Abstract

Purpose -- The digital game industry (mobile, console, computer) is dominated by men, especially in technical and artistic roles. This study explores the experiences and views of all people around the gender institution with game development.

Design / Method -- The research is based on data collected from an ongoing ethnography based in an interorganizational space and focusing on creative and institutional factors. The people and companies involved are all small and micro indie developers.

Findings -- Very preliminary findings suggest that gender is a significant consideration and factor for women and less so for many men.

Originality / Value -- Women represent over 40% of digital game players but less than 15% of technical and creative game developers. An exploration of the experiences of digital game makers - women and otherwise - provides insight into the factors shaping the games made for over 2 billion players worldwide.
Original languageEnglish
Publication statusPublished - 21 May 2019
EventGender, Social Justice and Innovation Conference -
Duration: 21 May 201922 May 2019

Conference

ConferenceGender, Social Justice and Innovation Conference
Period21/05/201922/05/2019

Bibliographical note

Presentation given during the early part of the research study. Findings were preliminary. Winner of Best Presentation at the two-day conference.

Keywords

  • Creativity
  • Institutional pressures
  • Digital
  • Video Game Use
  • Gender differences
  • mobile phones
  • innovation

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