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The Mental Abuse Matters Virtual Reality Project: creative practice in cinematic VR and immersive sound

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Abstract

This article discusses my practice work The Mental Abuse Matters VR Project; a live action narrative drama and Virtual Reality experience where the user is an embodied victim, experiencing an episode of emotional abuse in a domestic setting. Immersive sound is used to replicate emotions in the body such as shame, dread, anxiety, humiliation and panic in the user and to represent inner thoughts, memories and states of dissociation, with the goal of moving beyond language towards a visceral narrative. This is a prototype intervention that aims to be used as an empathy training tool for frontline Health and Social Care and Justice sector staff to improve trauma care, and potentially a therapeutic VR experience for victims and perpetrators of mental abuse. The article aims to discuss the development, creative practice and planned dissemination of this pilot VR experience, evaluating it in the context of traditional study methods and existing health and social care interventions in VR.

Original languageEnglish
Pages (from-to)181-199
Number of pages19
JournalMedia Practice and Education
Volume26
Issue number2
Early online date16 May 2024
DOIs
Publication statusPublished - 2025

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