Abstract
This paper presents work carried out with the objective of designing a novel percussion synthesizer based on a physical model of a plate-based percussion instrument. The algorithm has been implemented in realtime for the first time, on a Field Programmable Gate Array (FPGA) chip allowing a number of parameters such as excitation value, stroke location and plate stiffness, to be changed in real-time. This presents the player with a number of new modes of playability but requires the definition and design of a flexible interface; this gives the extensive access to the sound world of the synthesis model. Details of the hardware implementation architecture are put forward as well as fixed point/floating point computation aspects that impact the instrument's playability.
| Original language | English |
|---|---|
| Title of host publication | Audio Engineering Society - 124th Audio Engineering Society Convention 2008 |
| Pages | 692-697 |
| Number of pages | 6 |
| Volume | 2 |
| Publication status | Published - 01 Dec 2008 |
| Event | 124th Audio Engineering Society Convention 2008 - Amsterdam, Netherlands Duration: 17 May 2008 → 20 May 2008 |
Conference
| Conference | 124th Audio Engineering Society Convention 2008 |
|---|---|
| Country/Territory | Netherlands |
| City | Amsterdam |
| Period | 17/05/2008 → 20/05/2008 |
ASJC Scopus subject areas
- Modelling and Simulation
- Acoustics and Ultrasonics
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