User-centred design of an active computer gaming system for strength and balance exercises in older adults

Sarah Howes*, Darryl Charles, Katy Pedlow, Iseult Wilson, Dominic Holmes, Geoffrey Chaponneau, Suzanne M McDonough

*Corresponding author for this work

Research output: Contribution to journalArticle

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Abstract

Strength and balance exercise is recommended to offset the physical and cognitive decline associated with an increased risk of falls in older adults. Active computer gaming (ACG) may be a potentially safe and enjoyable way for older people to participate in exercise. Involving older adults in the development of a bespoke ACG system may optimise its usability and acceptability. This paper describes the user-centred design of a system iteratively developed to deliver strength and balance exercise in older adults and suitable for display on a flat screen or using an Oculus Rift virtual reality headset. User testing of a prototype of the system in n=9 older adults indicated the safety, usability and acceptability of the system, with a strong preference for the screen display reported by users. Findings were used to modify the ACG system.
Original languageEnglish
Pages (from-to)101-111
JournalJournal of Enabling Technologies
Volume13
Issue number2
DOIs
Publication statusPublished - 17 Jun 2019

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