Using Virtual Reality to Analyze Sports Performance

B. Bideau, R. Kulpa, N. Vignais, S. Brault, F. Multon, Cathy Craig

Research output: Contribution to journalArticle

127 Citations (Scopus)

Abstract

Improving performance in sports requires a better understanding of the perception-action loop employed by athletes. Because of its inherent limitations, video playback doesn't permit this type of in-depth analysis. Interactive, immersive virtual reality can overcome these limitations and foster a better understanding of sports performance.
Original languageEnglish
Article number5339124
Pages (from-to)14-21
Number of pages8
JournalIEEE COMPUTER GRAPHICS AND APPLICATIONS
Volume30
Issue number2
DOIs
Publication statusPublished - Mar 2010

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Software

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  • Activities

    • 1 Research and Teaching at External Organisation

    University of Rennes 2

    Cathy Craig (Supervisor)

    05 Sep 200830 Jun 2009

    Activity: Visiting an external institution typesResearch and Teaching at External Organisation

    Cite this

    Bideau, B., Kulpa, R., Vignais, N., Brault, S., Multon, F., & Craig, C. (2010). Using Virtual Reality to Analyze Sports Performance. IEEE COMPUTER GRAPHICS AND APPLICATIONS, 30(2), 14-21. [5339124]. https://doi.org/10.1109/MCG.2009.134