Activities per year
Improving performance in sports requires a better understanding of the perception-action loop employed by athletes. Because of its inherent limitations, video playback doesn't permit this type of in-depth analysis. Interactive, immersive virtual reality can overcome these limitations and foster a better understanding of sports performance.
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
Bideau, B., Kulpa, R., Vignais, N., Brault, S., Multon, F., & Craig, C. (2010). Using Virtual Reality to Analyze Sports Performance. IEEE COMPUTER GRAPHICS AND APPLICATIONS, 30(2), 14-21. . https://doi.org/10.1109/MCG.2009.134