Abstract
Improving performance in sports requires a better understanding of the perception-action loop employed by athletes. Because of its inherent limitations, video playback doesn't permit this type of in-depth analysis. Interactive, immersive virtual reality can overcome these limitations and foster a better understanding of sports performance.
| Original language | English |
|---|---|
| Article number | 5339124 |
| Pages (from-to) | 14-21 |
| Number of pages | 8 |
| Journal | IEEE COMPUTER GRAPHICS AND APPLICATIONS |
| Volume | 30 |
| Issue number | 2 |
| DOIs | |
| Publication status | Published - Mar 2010 |
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Software
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Dive into the research topics of 'Using Virtual Reality to Analyze Sports Performance'. Together they form a unique fingerprint.Activities
- 1 Research and Teaching at External Organisation
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University of Rennes
Craig, C. (Supervisor)
05 Sept 2008 → 30 Jun 2009Activity: Visiting an external institution types › Research and Teaching at External Organisation
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