Virtual Reality as a tool to Assist Learning in Aerospace Assembly

Zara Gibson, Michael McGeown, Joseph Butterfield, Adelaide Marzano, Brian Murphy

Research output: Contribution to conferencePaperpeer-review

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This study examines whether virtual reality (VR) is more superior to paper-based instructions in increasing the speed at which individuals learn a new assembly task. Specifically, the work seeks to quantify any learning benefits when individuals have been given the opportunity and compares the performance of two groups using virtual and hardcopy media types to pre-learn the task. A build experiment based on multiple builds of an aircraft panel showed that a group of people who pre-learned the assembly task using a VR environment completed their builds faster (average build time 29.5% lower). The VR group also made fewer references to instructional materials (average number of references 38% lower) and made fewer errors than a group using more traditional, hard copy instructions. These outcomes were more pronounced during build one with differences in build time and number of references showing limited statistical differences.
Original languageEnglish
Publication statusPublished - 01 Sept 2016
EventInternational Manufacturing Conference - University of Limerick, Limerick, Ireland
Duration: 31 Aug 201601 Sept 2016
Conference number: 33rd


ConferenceInternational Manufacturing Conference
Abbreviated titleIMC33
Internet address


  • Virtual reality, learning, assembly


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