Abstract
WonderForest: VR Immersive Interactive Art Installation Exhibited in Video Format
“WonderForest” is an immersive VR interactive piece asking the question of “what is real?”. If life is composed of a pile of sensory experiences, should VR be included in this game of life? And can “VR” experiences expand and break the stereotypical idea of “real” and “nature”? This conceptual exploration was inspired by French Philosopher, Gilles Deleuze’s statement that “the virtual is opposed to actual but not real" in his publication “Bergsonism”. Hence, the virtual experience should also deliver real senses and even an extended version of reality. “WonderForest” here also implies a utopia-kind of mental escape from reality which is an urgent need after the COVID-19 relentlessly interfering everyone’s life.
In “WonderForest”, it provides an immersive digitalized visual/audio environment as a new Nature. Just like walking in a forest, the audiences can sense the nature atmosphere but with totally different environmental elements. By creating meshes of waves as landscape, free-floating cubes and flying dots as living species, noise mixing with birds singing as ambient sounds, the project challenges the general stereotypical notion of Nature. It is also to convince the audiences' that what they've experienced in the VR environment should be considered as “real”. For example, who can be certain about the space multiple lightyears away would be the same physical materialization as we have here and not like in the “WonderForest”? Besides, no matter if it is virtual or real, they will all imprint in our body/mind as real senses and memories once you experienced them, just like seeing movies or playing video games or even dreaming. And that is what “WonderForest” attempts to deliver.
Speaking about the actual play in “WonderForest”, the audiences can hit the floating cubes, attract the swarm of dots, producing colorful rain, making flashy lights, which are not possible in the so-called “real” world. And that is what makes the VR experience fun, interesting, and can be possibly become the extension/escape of reality.
Three of my generative artworks, Fragments, [FishTank], and WonderForest were selected to be exhibited as artworks in Generative Art 2021 International Conference which will be held in Hybrid format this year. Besides physical presentation at Archaeological National Museum, Cagliari, Sardinia, Italy, there will also be virtual presentation and exhibition taking place remotely. Generative Art is the idea realized as a genetic code of artificial events, as the construction of dynamic complex systems able to generate endless variations.
Exhibited online at Generative Art 2021 International Conference, 15-17 December 2021
“WonderForest” is an immersive VR interactive piece asking the question of “what is real?”. If life is composed of a pile of sensory experiences, should VR be included in this game of life? And can “VR” experiences expand and break the stereotypical idea of “real” and “nature”? This conceptual exploration was inspired by French Philosopher, Gilles Deleuze’s statement that “the virtual is opposed to actual but not real" in his publication “Bergsonism”. Hence, the virtual experience should also deliver real senses and even an extended version of reality. “WonderForest” here also implies a utopia-kind of mental escape from reality which is an urgent need after the COVID-19 relentlessly interfering everyone’s life.
In “WonderForest”, it provides an immersive digitalized visual/audio environment as a new Nature. Just like walking in a forest, the audiences can sense the nature atmosphere but with totally different environmental elements. By creating meshes of waves as landscape, free-floating cubes and flying dots as living species, noise mixing with birds singing as ambient sounds, the project challenges the general stereotypical notion of Nature. It is also to convince the audiences' that what they've experienced in the VR environment should be considered as “real”. For example, who can be certain about the space multiple lightyears away would be the same physical materialization as we have here and not like in the “WonderForest”? Besides, no matter if it is virtual or real, they will all imprint in our body/mind as real senses and memories once you experienced them, just like seeing movies or playing video games or even dreaming. And that is what “WonderForest” attempts to deliver.
Speaking about the actual play in “WonderForest”, the audiences can hit the floating cubes, attract the swarm of dots, producing colorful rain, making flashy lights, which are not possible in the so-called “real” world. And that is what makes the VR experience fun, interesting, and can be possibly become the extension/escape of reality.
Three of my generative artworks, Fragments, [FishTank], and WonderForest were selected to be exhibited as artworks in Generative Art 2021 International Conference which will be held in Hybrid format this year. Besides physical presentation at Archaeological National Museum, Cagliari, Sardinia, Italy, there will also be virtual presentation and exhibition taking place remotely. Generative Art is the idea realized as a genetic code of artificial events, as the construction of dynamic complex systems able to generate endless variations.
Exhibited online at Generative Art 2021 International Conference, 15-17 December 2021
| Original language | English |
|---|---|
| Publication status | Published - Dec 2021 |
| Externally published | Yes |
| Event | Generative Art 2021 - Sardinia, Italy Duration: 15 Dec 2021 → 17 Dec 2021 https://generativeart.com/ |